![]() When an AP shell hits the tracks, it always deals damage. (Except in cases when it hits the gun or observation devices, at which point the shell will travel further anyway.) How is damage dealt to the tracks? If the module isn't damaged, then the shell “falls apart” and doesn't travel further. If a module takes damage, the shell travels further. If it pierces the vehicle's main armor, a shell can travel a distance equal to 10 times its caliber, regardless of the modules it will hit inside the vehicle.Įach module has its own chance of damage, ranging from 20% to 70% (see below). When a shell hits the armor, the shell is trying to penetrate based on its trajectory. In addition to that amount, a shell has several hidden parameters that are taken into account when calculating damage dealt to a module. ![]() Upon damaging a vehicle, each shell can remove a certain amount of HP, a value specified in the shell's stats. ![]()
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